XR WORKS

TouchSync

Specs in the City: NYC Hackathon 1st Prize

TouchSync is a multiplayer AR game that turns real-world objects into dynamic game centers. Players gather around any object—like a tree or column—to begin. Color-coded blocks fall from above, and each player must find and tap their assigned color on the block at the same time to clear it. If the block reaches the ground before the team syncs, the game ends. It’s fast, physical, and all about real-time collaboration.

LoopJam

Meta Presence Hackathon 2nd Prize

LoopJam is a Multiplayer Music Collaboration Tool.

There is something ancient about the circle — and something very new about what happens when you stack them. My contribution to the Loop was exactly this: a doughnut at the heart of a shared 3D space, with waveform clips arranged as rings orbiting around it — circle within circle, layer by layer. A geometry that could hold many voices, scale to any room, and pulse to the BPM. While teammates built the multiplayer architecture and audio pipeline around it, the circular form became the anchor — the shape that made everything else make sense.

Party in a Box

Party in a Box drops a circle into that space and changes the equation. Step in, find someone, high-five. That’s it. That’s the spark. Two people make contact and suddenly both their Bitmojis are on stage, the crowd around them is watching, and a moment that didn’t exist ten seconds ago is now shared. The circle is the stage. The high-five is the door. The connection is the point.

Night Trees

This WebXR project transforms reality into a boundless digital experience, preserving the gallery and artworks through photogrammetry while expanding beyond physical limits. A night sky replaces the ceiling, walls open up, and the forest extends infinitely, deepening immersion into Megumi Nagai’s world

Flickering Glasses

An immersive experience where participants wear synchronized flickering light glasses, creating a shared visual journey even with closed eyes. The rhythmic light pulses stimulate the brain’s visual cortex, inducing geometric visual hallucinations and fostering altered states of consciousness. In collaboration with Light.Clinic

AR Filter for Events

Customized augmented reality layers personal stories, interactive visuals, and immersive moments across the full arc of an event — from the anticipation of receiving an invite to the feeling of being inside the celebration itself.

Brain Candy

Heinrich Kluver spent years mapping what happens to the brain at the edges of ordinary experience. Brain Candy takes that research and makes it something you can feel. Flickering lights and carefully designed visual patterns guide you into deep relaxation, sharp focus, or elevated energy — depending on where you want to go. Science, art, and a little bit of wonder, in collaboration with Light.Clinic.

Digital Mindfulness

LightSchool — a product of Whose Metaverse? — is a physical and digital community space where students learn, collaborate, and co-create across immersive tech garages and any connected device. Within the platform, I designed a meditation space: four distinct rooms, each with its own customized soundscape and immersive media, where stillness is as intentional as any lesson.

Memory and Time

Joyce Kozloff’s installation at the Federal Courthouse in Greenville, SC was made for a specific place. Memory and Time makes it possible to be inside that place from anywhere. I built the 3D environment and texture maps for this VR tour — commissioned through the GSA’s Art in Architecture Program — translating the weight and detail of the work into an immersive space where art and architecture become one thing.

DanceSphare

DanceSphere offers a virtual space where users can freely dance to any music, with the environment responding to their movements in real time. The experience includes a personalized 3D animation of the user’s dance, which is combined with their live video. These creations can be saved or shared, capturing a unique and immersive dance experience.

GenZen

Millions experiencing social anxiety disorder and withdrawal from society lack adequate support and are often encouraged by pharmaceutical companies to rely on medication. The goal is to assist these individuals in gradually reintegrating into society.